The Use of Heaven And Hell Game To Improve English Vocabulary In Sevent Grade Students At Mts Emeyedore Sorong
Keywords:
Improving English Vocabulary, Game for LearningAbstract
This study aims to explore the effectiveness of the game "Heaven and Hell" in improving English vocabulary among seventh-grade students at Madrasah Tsanawiyah Emeyodere in Sorong. Before the implementation of the game, only 7 out of 18 students demonstrated a good vocabulary, and many felt hesitant to speak. During six days of observation, lessons focused on different vocabulary themes each day. The results from the pre-test and post-test showed a significant increase in students' vocabulary scores, from an average of 54.6 to 83. Statistical analysis indicated that the data were normally distributed, and consistency between the pre-test and post-test was confirmed through homogeneity tests. T-test results revealed a significant difference between the pre-test and post-test scores, affirming that the game was effective in enhancing students' vocabulary. These findings conclude that the game "Heaven and Hell" can serve as an engaging and effective method for teaching English vocabulary.
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